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- Work days off glitch
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...or not. Now I can't even get the darn thing to show up in my game when I change the GUID. O_o I think I'll wait to see what happens with SuperFly's back-to-back careers, and if nobody else comes up with anything, I'm just gonna have to bite the bullet and rebuild them both from scratch using completely different base careers. Thanks, everybody, for your input and encouragement! |
You can't get it to appear? Have you chnaged the group ID, because you used a guid group ID- ther ID was your guid with FF in front of it.
If you're not part of the solution, you're part of the precipitate
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Out of curiosity, one thing I wasn't clear on from some of the earlier discussion -- did you actually build the second career using the first one as the base for it, or was it just that you built them in quick succession from the same base, and since they were so similar there was a lot of copying and pasting? |
I built the Demon career using the Angel career as a base, since there are only a few major differences between them in terms of skills needed, work days & times and so on. I am now convinced this was a mistake... :/
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You can't get it to appear? Have you chnaged the group ID, because you used a guid group ID- ther ID was your guid with FF in front of it. |
Yes I did. (And I've been changing the Group ID's that way according to Psion's instructions in his tutorial...is this a bad idea?)
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Amber, the fact that demon was based on angel is the most probable cause of the problem. I suggest that everyone just sits tight and wait until I can release my double career to see if the same problem occurs.
If you're not part of the solution, you're part of the precipitate
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http://www.moreawesomethanyou.com/s...hp?topic=1538.0
They only mention days off being counted as paid vacation days in the Maxis careers, but it sounds suspiciously similar to what's happening with mine, and it's apparently a glitch that dates back to the base game. Thought it might be worth mentioning.
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http://bbs.thesims2.ea.com/communit...4c58e4a792a7fb3
http://bbs.thesims2.ea.com/communit...36c7bdc0b6c054d
Which is basically what they're saying on Pescado's site.
In any case, I'm SOOOOO happy this is a bug set in the game and not something from a lot I downloaded! I was all ready to start my neighborhood over again ;_;
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Happy Thanksgiving to those who celebrate it, btw!
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I started off, before I tried the bugfix, by putting the two careers in different subdirectories of my Careers directory, since originally I had the two in the same subdirectory, and some people reported that had helped them. Made a household with an angel Sim and a demon Sim (not Aziraphale and Crowley, for the curious... I should take pictures, they came out cool-looking). Got the angel a job. She had the error on her first day off.
Quit out of the game, took out the demon career, started it up again. Made a new angel sim in a house by himself. Started using Merola's multipainting for speed, stuffed him into the angel job, and kept him busy maxing skills in between 1-hour shifts. He was working 1pm-2pm when he got his first day off, and by 5pm everything looked fine. Saved and quit. Put in the demon career, and also the Monday morning fix. Started up the game again, made a demon Sim, stuck him in the job, etc. No luck; he got the error on his first day off.
I'm thinking I should investigate another pair of careers that I have, which I am wondering if they were made the same way (since originally there was just one, and the second version was made by request), and the creator didn't expect that anyone would want to use both in their game (but I do). Sometime when it's not 2am I'll see if I have the same trouble with those. (They're the Preacher and Paster/ChurchWorker pair.)
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Hey, I saw that Pescado had released a Monday morning bugfix, so I stayed up late to do another round of testing -- I didn't really think it was exactly the same problem, but, not knowing how Pescado wrote his fix, I figured there was always a chance that it might help, since the symptoms are the same even if the root cause is likely different. Unfortunately, I haven't got good news. |
Thanks for the continuing help, akatonbo! I saw that fix, and I also noticed that several people reported it wasn't working reliably for them (this was a couple days ago now.) Pescado thought if it didn't work, then there might be some seriously bolluxed up code in the base game that he didn't even want to mess with...
So, it may very well not be the same problem, and if it is, it may be something that's currently unfixable. *Le sigh* Guess we'll just have to keep looking into it! At least there haven't been any new reports of the bug in a while now...
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Thanks for the continuing help, akatonbo! I saw that fix, and I also noticed that several people reported it wasn't working reliably for them (this was a couple days ago now.) Pescado thought if it didn't work, then there might be some seriously bolluxed up code in the base game that he didn't even want to mess with... So, it may very well not be the same problem, and if it is, it may be something that's currently unfixable. *Le sigh* Guess we'll just have to keep looking into it! At least there haven't been any new reports of the bug in a while now... |
Well, by the time I got to the bugfix yesterday, it was already modified from the original version and there was a note to the effect that he thought he had it now. The thread over there doesn't have many comments on it, though. Ah well. I have no idea how he wrote it anyway -- if it's meant to zero in on overnight shifts, which it may very well be, it wouldn't help at all.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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The bug was finally tracked down to be a wonky behavior in the modulus function. Apparently, the mathematics of ANSI C modulus (%) are undefined if any of the values are negative, and the resulting error that was produced is basically caused by feeding negative values to the function. It's all very mathy and messy and rooted at a very low(lower than even TS2!) level of code. It had now been bypassed. |
Thanks so much for the info! Do you think this could have caused the problem with my custom careers as well as the Monday-morning vacation days glitch, or are we looking for something else?
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- I put the angel career into downloads\careers\angel career and started the game. Got my angel the job using Merola's painting, saved, quit then put the demon career into downloads\demon career. Started the game and got my she-devil the demon job using Merola's painting. The day I got them the job was a work day however it was 5pm so they didn't need to go. The next day was a day off.
- On their day off they both got the message that they had the day off (an hour apart of course). However 2-3 hours later they got a message during a little at-home date they we're having that they'd missed work (the messages once again of course, being an hour apart).
- Their first day at work, they go to work, their stats virtually maxed and the job requirements fulfilled however no promo when they come home and their job performance is still on halfway - unchanged.
I know most people have just had a problem with one of the careers but in this case the problem occurred with both. :confused: :banghead: As I said, I don't know how much help this info is but on the off chance it does some good.... :salute:
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(¸.·´ (¸.·` Booyah baby!
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1.I understand this is maybe not working now? I've read the posts briefly.. and I can understand it's some kind of glitch in the game.. Hopefully if I fiddle it may work with mine. I had the problem with the days off, but got by because my sim had like, 3 kids and I saved up the days of paid vacation which can be used in that situation.. I had two demons working on it but I haven't tried the angel one yet.
It's a great career, I downloaded it ages ago and only started using it, and now I wish I could have used it more often.
Well.. I hope by replacing the files it will fix my game, if not I'll try your theories and see which works for me I guess. I just hope it doesn't get rid of the demon jobs I already have?
2.Hmm, I replaced, and played, and it didn't work. I replaced again, and separated folders and my female.. it worked for her, not him.. whether it's just because she got a promotion and it updated? Or it's just a day that's odd.. who knows. I'll play some more tonight and fiddle.
Does anyone else still have the problem? I feel I'm father late at posting. I only downloaded in November and didn't play it til a couple of days ago. x]
Now.. I played it last night.. and my FEMALE sim is fine.. but my MALE sim it kept happening, and he got fired. This was without the angel career.. I put it back in and I'll test it with a teen now.. Hm, my mum chucked me off before I could get either a job. I'll get my MALE an angel job, and my two teens a demon and male and see what happens probably tonight. Then I'll repost..
Garden of Shadows; for your goth side.
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I had the problem with work days off too, with both careers. I thought I'd mention, since no one else has, that it doesn't seem to be working properly with NL cars either. Usually you can (if you own a car) drive to work up to an hour late without a work-performance penalty. These custom careers give the "missed-day" warning and performance penalty at exactly the starting time. (This made it actually a disadvantage to have a car, as it takes longer to get into a car, pull out, and drive than to get in a carpool.) |
It's possible that these "custom careers" unwisely cloned old semiglobal main codes and are invoking those instead of using the new expansion pack codes. As a result, those careers are exhibiting pre-expansion behaviors.
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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It's possible that these "custom careers" unwisely cloned old semiglobal main codes and are invoking those instead of using the new expansion pack codes. As a result, those careers are exhibiting pre-expansion behaviors. |
Don't suppose it's possible to fix this in a way that would still allow the careers to be used with the original game?
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http://forums.modthesims2.com/showthread.php?t=100095
Hopefully, these won't have the days-off glitch or any new bugs of their own! *Crosses fingers!*
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Garden of Shadows; for your goth side.
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Wow, I'll test them out tonight and let you know in the next couple of days. |
Thanks, Vicci! Please note, the versions that I uploaded on or about the 21st were overwriting the Business and Athletics careers due to an error involving their Group ID's. Corrected versions have now been posted.
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